McMillan’s Codex
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McMillan’s Codex #28: Call of Duty: Ghosts Part 1
McMillan’s Codex 28 By C.T. McMillan Call of Duty: Ghosts Part 1 Bob Chipman is a film critic who has been one of my biggest influences. In addition to movie reviews, he produces a web series called The Game Overthinker. I have not kept up with his new videos due to his change in politics.… Continue reading
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McMillan’s Codex #27: Bayonetta
McMillan’s Codex #27 By C.T. McMillan Bayonetta When judging female representation in video games, too often the issue is defined by how female characters are dressed, and what the color of their skin is. The question of who they are in terms of story is never considered, especially in regards to overly sexualized characters. Bayonetta… Continue reading
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McMillan’s Codex #26: Bioshock Infinite
McMillan’s Codex 26 By C.T. McMillan Bioshock Infinite Audiences seem split between having better story over gameplay, or vice versa. Some do not like Metal Gear Solid for being all story and some do not like Call of Duty for being all gameplay. In the case of Bioshock Infinite, there is only one way you… Continue reading
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McMillan’s Codex 25: Deus Ex: Human Revolution
McMillan’s Codex 25 By CT McMillan Deus Ex: Human Revolution In my last entry, I brought up the subject of level design in Dishonored and how it is adapted to accommodate any play style. Loud or quite, there were many avenues of approach one could traverse depending on how they want to play or what… Continue reading
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McMillan’s Codex #24: Dishonored
McMillan’s Codex 24 By C.T. McMillan Dishonored If you watch enough entertainment, you realize all stories are the same. Godfather is Game of Thrones; Conan is Django Unchained; and Goodfellas is Scarface. It gets to a point you can predict how a story will turn out without seeing it. Blake Snyder, the avatar of banality,… Continue reading
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McMillan’s Codex #23: Metro: Last Light
McMillan’s Codex #23 By C.T. McMillan Metro: Last Light If you read my reviews for the Fallout games, you know how much I like the post-apocalyptic (PA) genre. Whether it is other videogames or the vast catalog of movies, I will seek out anything that involves people struggling to survive in a wasteland. It was… Continue reading
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McMillan’s Codex #22: XCOM: Enemy Unknown
McMillan’s Codex 22 By C.T. McMillan XCOM: Enemy Unknown (2012) Growing up in gaming of the early 00s, I was accustomed to the freedom allotted by technological innovation. 3D controls, better graphics, voice acting, and cut-scenes made for some of the most influential games of my life. It is a cyclical catharsis that everyone goes… Continue reading
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McMillan’s Codex #21: Hotline Miami
McMillan’s Codex 21 by Charles McMillan Hotline Miami Before the technology was available, classic videogames had to rely on challenge and competition to give gameplay dimension and appeal. That is why every famous arcade title has a score system and varying degrees of difficulty depending on what you are playing like Pac-Man, Donkey Kong, and Galaga.… Continue reading
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McMillan’s Codex #20: Rome 2: Total War
McMillan’s Codex #20 By C.T. McMillan Rome 2: Total War Sequels can go one of three ways: they surpass the predecessor, continue what came before, or totally fail. For movies the risk is high where a Godfather Part 2 or Empire Strikes Back comes every once in a while in a stream of Vacation movies… Continue reading
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McMillan’s Codex #19: Shogun 2: Total War
McMillan’s Codex 19 By C.T. McMillan Shogun 2: Total War My fascination with samurai culture is not often documented on here or my other blog. As someone who grew up in a military environment and learned a great deal in the latter years of my education, the appeal of bushido and the samurai way of… Continue reading
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The Drunken Odyssey is a forum to discuss all aspects of the writing process, in a variety of genres, in order to foster a greater community among writers.
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