McMillan’s Codex
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McMillan’s Codex #48: Call of Duty: Advanced Warfare
McMillan’s Codex #48 by C.T. McMillan Call of Duty: Advanced Warfare Call of Duty is the mascot of missed opportunity. Modern Warfare 2 had decent stealth mechanics that should have been used more often, Black Ops 2 had drones that were not incorporated enough, and Ghosts was a total mess. Not until Black Ops 3 did… Continue reading
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McMillan’s Codex #47: Me, Myself, and Assassin’s Creed
McMillan’s Codex 47 by C.T. McMillan Me, Myself, and Assassin’s Creed Did you ever like something when you were young then feel embarrassed at an old age? Some look at Star Wars or pop music and realize how stupid they were as a kid. I remember all the Dragon Ball Z I used to watch,… Continue reading
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McMillan’s Codex #46: Shadow of the Colossus
McMillan’s Codex #46 by Charles McMillan Shadow of the Colossus Films like Valhalla Rising, Only God Forgives, and The Revenant seem like the pretentious exercises of auteurs. Studying them reveals these films to be rather simple stories. One was about how war is inherent in religion, another was about rebelling against God, and the last… Continue reading
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McMillan’s Codex #45: World of Warcraft (film)
McMillan’s Codex #45 by C.T. McMillan Warcraft (film) When adapting a work, all media struggles with the same dilemma. What do you include to maintain the spirit of the material while keeping within the bounds of the new medium? Song of Fire and Ice has depth that readers like, but most of the content would… Continue reading
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McMillan’s Codex #44: Dawn of War 3 (Trailer Analysis)
McMillan’s Codex #44 by C.T. McMillan Trailer Analysis: Dawn of War 3 Covering Dawn of War: Dark Crusade reignited my interest in Warhammer 40k. For a long time my fandom was pushed to the side in favor of more practical matters. 40k is an expensive hobby regardless if you just want to read the many novels.… Continue reading
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McMillan’s Codex #43: Doom
McMillan’s Codex #43 by C.T. McMillan Doom (2016) “Pure” and “shooter” are the only words you need when describing this game. From top to bottom, back to front, every conceivable inch is dedicated to making Doom (2016) the most genuine shooter experience I have ever played. The game is a classic, reminiscent of an age… Continue reading
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McMillan’s Codex #42: Dawn of War: Dark Crusade
McMillan’s Codex #42 by C. T. McMillan Dawn of War: Dark Crusade Warhammer 40k is a tabletop game in which you build an army of miniature figures to do battle in a variety of scenarios. I never learned how to play, but the appeal for me is the ancillary materials. The art books, novels, and rulebooks… Continue reading
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McMillan’s Codex #41: Special Ops: The Line
McMillan’s Codex #41 By C.T. McMillan Spec Ops: The Line Have you ever watched or read something that changed you so profoundly you could not look at the world the same way? Apocalypse Now was a film that made me realize the psychological and spiritual damage of the Vietnam War and war in general. As someone… Continue reading
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McMillan’s Codex #40: The Order: 1886
McMillan’s Codex#40 by C.T. McMillan The Order: 1886 When criticizing a work of entertainment, one standard practice is often to acknowledge the piece from a basis of style versus substance. Either the title has qualities that transcend superficiality, or the work is more concerned with looking good. Take for example the Watchmen movie: the comic was an… Continue reading
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McMillan’s Codex #39: Mass Effect 3
McMillan’s Codex #39 by C.T. McMillan Mass Effect 3 Rich Evans of Red Letter Media put it best when he referred to the games following Mass Effect 3 (ME3) as a funeral march. Up until then, you had this sprawling and complex universe for which you could change at will. Your decisions in ME1 carried over… Continue reading
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The Drunken Odyssey is a forum to discuss all aspects of the writing process, in a variety of genres, in order to foster a greater community among writers.