McMillan’s Codex
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McMillan’s Codex #18: Metal Gear Rising: Revengence
McMillan’s Codex #18 By C.T. McMillan Metal Gear Rising: Revengence It is a common mistake for games to be realistic, developers often forgetting how much freedom they truly have. That is why there are so many shooters like Call of Duty and other titles with visuals and narratives set in a realm of reality. The… Continue reading
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McMillan’s Codex #17: Call of Duty: Black Ops 3
McMillan’s Codex #17 By Charles McMillan Call of Duty: Black Ops 3 When judging a series, we almost never consider the whole. We pick out the installments we find exceptional, and discarding the rest. Everyone says the Godfather movies are fantastic, but Part 2 will always be better than the first, and Part 3 is… Continue reading
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McMillan’s Codex #16: On the Pill
McMillan’s Codex #16 By C.T. McMillan On the Pill The day Let’s Players are considered comedians is the day I lose what remains of my faith in humanity. I understand the appeal of people like PewDiePie or Markiplier, but a video of someone screaming like a toddler having a tantrum is not funny unless you… Continue reading
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McMillan’s Codex #15: Fallout 4
McMillan’s Codex 15 by C.T. McMillan Fallout 4 It has been three weeks since the release of Fallout 4 and in that time I had no desire to stop playing, like Aldous Huxley hooked up to an I.V. of LSD. It is a fantastic game. A great game. If you’re not playing it, you need to.… Continue reading
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McMillan’s Codex #14: I.R.L. (In Real Life)
McMillan’s Codex #14 by C.T. McMillan I.R.L. (In Real Life) Videogames offer unique experiences. With the click of a mouse or pressing of a key, you can explore fantastical worlds, solve complex puzzles, and live out taboo desires. Since the dawn of the Information Age, we have never been more socially connected, and the massively… Continue reading
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McMillan’s Codex #13: Fallout 3 and New Vegas
McMillan’s Codex # 13 By C.T. McMillan Fallout 3 and New Vegas The dystopia appears quite often in fiction. Its most basic form is a world that appears perfect, but has problems and issues hidden behind a gilded veneer. It is a setting that appears stable and peaceful, but its seamless order is maintained by… Continue reading
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McMillan’s Codex 12: Call of Duty: Black Ops 1 and 2
McMillan’s Codex 12 By C.T. McMillan CoD: Black Ops 1 and 2 The Call of Duty (CoD) series is the videogame equivalent of Friday the 13th. It is an annualized franchise with each new installment having the same formula and noted improvements in what people like. Where in Friday the 13th it was the gore… Continue reading
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McMillan’s Codex #11: David Cage: The Would-Be Spielberg, Part 3
McMillan’s Codex #11 By C.T. McMillan David Cage: The Would-Be Spielberg Part 3 Videogames take after movies for story and gameplay. Developer Hideo Kojima understands the need for a separation between the mediums and uses film for storytelling outside of gameplay. David Cage of Quantic Dream, however, has sought to combine them. His three games… Continue reading
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McMillan’s Codex #10: David Cage, The Would-Be Spielberg Part 2
McMillan’s Codex #10 By C.T. McMillan David Cage: The Would-Be Spielberg, Part 2 Videogames take after movies for story and gameplay. Developer Hideo Kojima understands the need for a separation between the mediums and uses film for storytelling outside of gameplay. David Cage of Quantic Dream, however, has sought to combine them. His three games… Continue reading
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McMillan’s Codex #9: David Cage, The Would-Be Spielberg Part 1
McMillan’s Codex #9 By C.T. McMillan David Cage: The Would-Be Spielberg, Part 1 Videogames take after movies for story and gameplay. Developer Hideo Kojima understands the need for a separation between the mediums and uses film for storytelling cutaways between gameplay. David Cage of Quantic Dream, however, has sought to combine them. His three games… Continue reading
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The Drunken Odyssey is a forum to discuss all aspects of the writing process, in a variety of genres, in order to foster a greater community among writers.
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