Man of Steel
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McMillan’s Codex #34: Harcore Henry, and the Videogame Aesthetic’s Uses
McMillan’s Codex #34 By C.T. McMillan Harcore Henry, and the Videogame Aesthetic’s Uses There has always been a concern over videogames becoming more like movies and vice versa. Games designers borrow elements from film and movie directors pay attention to the appeal of video game elements. The Phantom Pain uses long shots like Children of Men,… Continue reading
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The Drunken Odyssey is a forum to discuss all aspects of the writing process, in a variety of genres, in order to foster a greater community among writers.
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