McMillan’s Codex
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McMillan’s Codex #8: Borderlands (The Pre-Sequel)
McMillan’s Codex #8 By C.T. McMillan Borderlands: The Pre-Sequel Humor has been a staple of videogames for a long time. Tim Schafer is the most prominent figure when it comes to comedy thanks to his work on Monkey Island, Grim Fandango, and Brutal Legend. His style is a mix of the absurd with self-deprecation, the… Continue reading
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McMillan’s Codex #7: Skyrim
McMillan’s Codex #7 By C.T. McMillan Skyrim Norse mythology is the basis for our modern understanding of fantasy. J.R.R. Tolkien might have written the book on fantasy, but it was the Poetic and Prose Edda of Snorri Sturluson where he took inspiration. Few know elves, orks, and dwarves come from the Vikings, a culture vilified… Continue reading
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McMillan’s Codex #6: Bloodborne
McMillan’s Codex #6 By C.T. McMillan Bloodborne It is not often cult authors like H.P. Lovecraft receive such a following in today’s world. His stories of cosmic horror and beings so incomprehensible they drive men insane have captivated young and old readers a like. Over the years entertainment media has used Lovecraft as an inspiration… Continue reading
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McMillan’s Codex #5: The Last of Us
McMillan’s Codex #5 By C.T. McMillan The Last of Us Conveying emotion in videogames is difficult. Taken at face value they are toys, superficial things that do not require deep thought or examination outside of times in which players want to escape reality. The fun factor alone makes most games worth the purchase, but some… Continue reading
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McMillan’s Codex #4: Wolfenstein (New Order)
McMillan’s Codex #4 by C.T. McMillan Wolfenstein: New Order The alternate history genre works well in videogames if done right. The Fallout series is probably the best example with its 1950s post-apocalyptic, atom-punk aesthetic. Though the world may be well constructed and full of depth, players can only suspend their disbelief for so long before… Continue reading
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McMillan’s Codex #3: Metal Gear Solid V (The Phantom Pain)
McMillan’s Codex #3 by C.T. McMillan Metal Gear Solid V: The Phantom Pain From set pieces to story, videogames are making a transition into movies. The self-proclaimed auteur David Cage combines the mediums into titles that are lost in translation and suffer an identity crisis. It is obvious he would like to work in film,… Continue reading
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McMillan’s Codex #2: Witcher 3 (The Wild Hunt)
McMillan’s Codex #2 by C.T. McMillan Witcher 3: The Wild Hunt It’s become a videogame norm ito borrow from film for the purpose of gameplay sequences and narrative. Games often elevate the material beyond what movies can achieve, but like literature, unless you are writing a script, it is not a good idea to imagine your story… Continue reading
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McMillan’s Codex #1: A Manifesto
McMillan’s Codex #1 by C.T. McMillan A Manifesto Videogames today are going through a renaissance—kind of. Among the avalanches of annual shovel-ware titles are a few gems. Why, in this time of advanced development technologies are games suffering the same fate of the film industry? Why are there less art and more product? The years… Continue reading
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The Drunken Odyssey is a forum to discuss all aspects of the writing process, in a variety of genres, in order to foster a greater community among writers.
